Thursday, 6 January 2011

Factory establishing shot

And here is the 'establishing the factory shot.

Playblast:



(Crudely) Rendered out



(I made a mistake when rendering so thats why it looks a little jumpy and very poor quility. It wouldn't be like that on the final render)

So thats added onto the 100% list

(EDIT:
I've just upped the brightness abit because it seemed to dark. I also carried on the camera movement from start to finish, frame wise. I didn't see the point of doing another post for such minor changes, when you can see the animation)

6 comments:

  1. me again :)

    From an editing point of view, I'd like to reiterate what Ethan suggested earlier - about giving yourself some 'trim' in terms of the final edit. At the moment you have have pan shot coming to a halt, but my experience with editing suggests that you should keep this shot in motion for the duration of the clip, so you can edit to it/from it always on a continuous movement. It will just help the flow of your edit. Just give yourself all the options at this stage, because things change fast in the post-production stage. I'm not suggesting you make this shot longer, I just mean keep the tracking shot going for the duration of the scene.

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  2. hey man, i'll get that sign to you as quick as possible, hopefully end of monday :)

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  3. Yeah ok, I'll change it now. I need to up the brightness anyway.

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  4. You're a bit of a trooper, Earl! I'd be interested to hear what you're thinking about re. your transcription project: I think we need to establish a really strong, solid base - with a clear aesthetic you can take forwards into cg in an immediate way. You've responded really well to working in a team dynamic, and I'd suggest some of this due to the fact you haven't had to worry about the pre-production/2d stuff that has sometimes sapped your confidences. We need to establish something that has a lot of that stuff in place to begin with, so you can get on with the business of making it cg-tastic. My thinking cap is on...

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  5. The cameras move is way to fast I;'m afraid.. the movement is of slowest nature, and much longer, as everyone saidf here, for editting purposes. it is always only easy to speed it up in post productiopn.

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  6. Ok Jolanta, I'll change it and put up another play blast :)

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