Wednesday, 8 December 2010

Newer, Brighter Factory

Increased the brightness to make it visible, because its not to some:





1 comment:

  1. Hm.. I don't know. Lets be fair. I'm not sure if the gras is working here ..?
    Also it seems the it's not enought to add glow on windows.. lets reduce it but still add normal lightinf from inside ( windows can be partially transparent)
    Because it starts feeling like a surreal ghost house with all these elements, looses the yesterday's firmness and coldness of a factory.

    The added red lights compliment the scene's lighting very well :)


    So What I'd suggest now is tweak the lightinf and apply sandy/dusty grounds textures, speculars, bumps instead of gras ( what can still be left, but only like seasoning : here and there in a smal smal scale.

    Hope we'll see you tomorrow so to discuss everything eye to eye :)

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