Another attempt at the texturing process which clearly isn't my forte :)
I've got rid of the white edges on the texture which was caused by the bump map and the reflections, as well as changing the colour of the windows along with higher reflections. I also changed the reflection colour to a sickly yellow.
Without Mental Ray lights
Please keep in mind that there apperance should be slightly different when I put them into the lit enviroments that there meant to be in.