Saturday, 11 December 2010

FAO: Alan... Alien Leg Geometry Help...

Here's the geometry for the alien leg so far. There's a few problem in there which i need to resolve before i move onto the pelvis and then rigging and skinning. Problems like the triangles on the top of the leg, the lines that just end in the middle of the geometry and i'm sure there's some other tweaks that need to be made so i don't come across any problems in rigging and skinning.
PROBLEM 01:
PROBLEM 02:
FRONT GEOMETRY:

SIDE GEOMETRY:


BACK GEOMETRY:
SMOOTHED GEOMETRY:

2 comments:

  1. for problem 1, you can either try to remove them if not needed, or draw the rest of the edges with the polygon tool.

    for problem 2 is do you really need a closed geometry on the leg, is the shot being seen from above ??? if not i think you just delete the faces, so after riggged and skiined, the model wont deform.

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  2. MAybe post it on group's blog? Cause I'm afraid this post will soon get lost under other posts :/

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